Sons of Mars Campaign – Regional Event / June

Our Lanistas have had two weeks to forget about their failures at the local event where neither ludus came away with a victory. Now the focus turns to the regional games of Capua. Prior to entering this event Vin decided to purchase an animal pen and fill it with a Rhino. A risky purchase at such an early stage in our campaign but it could pay dividends if it preforms well in the arena. Besides that both ludus’ have not made any new purchases this month.

In this regional event the players have submitted enough gladiators to participate in 4 out of the 6 matches. Below is a list of the match ups with the play by play in the following section.

Opening Match – Rhino (Vin) vs Champion Murmillo (Pg. 64)
Second Match – The Moor (Dimachaerus / Vin) vs Regional Dimachaerus (Pg. 62) vs Local Thracian (Pg. 58)
Third Match – Duostickius (Dimachaerus / Scott) & Caesar Choppius (Scissor / Scott) vs Champion Secutor (Pg. 63) & Local Cestus (Pg. 60)
Primus – Slothius (Murmillo / Vin) vs Local Secutor (Pg. 58)

Opening Match
Before the match had even started the drama had begun. Vin decided to bet 30 coin on his Rhino, which is no cheap sum this early in the game and after the first round it seemed like it would be a safe bet. In the first turn the Rhino charged the Murmillo knocking him to the ground and would have killed him outright if not for the 3 saves that he made from the prone position. With a little bit of luck getting to his feet followed by a series of precise attacks the Murmillo was able to score 4 wounds on the Rhino and shift the balance of power. Over the next 6 rounds both the Murmillo and Rhino danced around the arena in a series of quick combats followed by pushing a jockeying for position. The wounds were slowly coming off both combatants and in round 7 & 8 the unthinkable happened. On 3 consecutive push attempts by the Rhino the Murmillo was able to roll a 10 and win each STR test, putting the beast in a position where he couldn’t get its charge into combat off. With both combatants left with only one wound apiece the Murmillo was able to land the killing blow in round 9 and stand victorious as the crowd rained down applause for his stellar performance.

Second Match
This contest was scheduled to be a One vs Two with the Moor facing off against the Regional Dimachaerus and the winner would then face the Local Thracian. Initially things started off well for the Moor as he was able to land two blows early and gain a slight advantage over his foe. Going into round 2 The Dimachaerus nearly ended the fight with a deathblow but failed his AGL test of a 10+. Needless to say the Moor was rattled and lost a bit of his moxie for the remainder of the contest. Over the next 2 rounds The Moor was battered by a serious of critical successes in combat and took double damage on 3 occasions until he was finished at the end of round 4. A truely dominant performance by the Regional Dimachaerus who later went on to defeat the Thracian in the second half of the match.

Third Match
Our third match, a Two vs Two, started off quickly and with a fair amount of carnage. In the first round, by winning the initiative, Duostickius & Caesar Choppius were able to double team the Champion Secutor and peel off 6 of his 9 vitality points. To answer this deed the Secutor and Cestus focused their attacks on Caesar Choppius and do a fair amount of damage in return. As round 2 got underway Caesar Choppius was able to gain the initiative and in stellar fashion he slit the throat of the Champion Secutor with a deathblow. With only the Cestus left to face off against these two seasoned gladiators the remainder of the contest went as you’d expect. For the remaining 3 rounds the Cestus was battered and pummeled until he fell to sands of the arena with no fight left in him. The crowd was given the gift of blood and carnage and the victors were awarded extra coin for their entertaining match.

In a match that we all predicted would be a cake walk for Slothius, it turned out to be a tough fought contest that was decided in dramatic fashion. In the early rounds of the match both Slothius and the Local Secutor exchanged a series of blows that left both men seriously wounded as neither gladiator could make an armor save. With both men fatigued from battle the 4th, 5th and 6th rounds saw a lot of sloppy fighting and missed opportunities as Slothius was able to knock down the Secutor twice but was unable to capitalize on his advantage before the Secutor was able to get back to his feet. As the combatants continued to fail armor saves we found ourselves in the heart of round 7 with the Secutor at 2 wounds and Slothius at 1. In a series of fortunate events Slothius was able to knockdown the Secutor for the third time in the match and land the finishing blow on a critical success while the Secutor was on his back. This match was a fantastic finish to the event and truly worthy of being called the Primus.

With the July games on the horizon both Scott and Vin are now making plans to acquire some new slaves to grow their ludus’. In the mean time it looks like the gladiators will be getting fed Rhino meat until the next time they are sent out to the sands of the arena.

Gods Eye Games Launches

Welcome to Gods Eye Games!  Gods Eye Games LLC is the creation of Sons of Mars author, Joe Veltre and miniatures enthusiast, Scott Holmes.  During the summer of 2018 Joe and Scott worked out a deal to incorporate Gods Eye Games and acquire Sons of Mars and the YouTube hobby channel The Acceptable Casualties.  Today we publicly launch our new game publishing venture with the deployment of our dedicated website.

We’ve spent that last few months building a business infrastructure that we hope with hard work, good luck, and our customers support will bring you many new games in the future months and years.

The successful release of Sons of Mars with the help our outstanding partner NorthStar Military Figures made it clear to us that we had a game that was interesting to miniatures enthusiasts and wargamers.  We knew we had the entrepreneurial spirit and enough creative outpouring to build a business around it.  To that effect, we decided to found a business entity that operated from our home state here in Colorado, USA.

The aim of this business is to expand the first creation, Sons of Mars, through direct sales, marketing, ongoing support, and new content creation.  Central to the business formation is also the creation of new and different games.  We are going to places near and far from the arenas of Rome.

To that effect we present the Gods Eye Games website.  A web portal where you can get everything you need for Sons of Mars and our future games.  You will find a full functioning eCommerce store where you can purchase print and digital versions of Sons of Mars.  You will also find all the Free Content that goes with Sons of Mars along with an integrated news feed, our Casualty Report,  where you will be able to see all the things we are working on as we grow our business in the years to come.

The months long process of setting up this business included all the legal and administrative tasks such as partnership agreements, corporate filings, banking, and website creation.  It also included lots of discussion on the things we thought we could bring to the market that would add enjoyment and value to our customers and a business plan to execute.  We also created a logo that we hope is evocative of the games we want to create.

During our planning the thing that immediately rose to the top was direct sales.  To that effect we present our online store for customers in the United States.  We have a number of retail partners in the United States that you can buy our game from, but we thought moving forward we needed the ability to sell direct.  You’ll find our games here in the United States at Brigade Games, On Military Matters, and Badger Games, but in the future you’ll find about them here first!  NorthStar Military Figures will continue to be our worldwide distributor and retail partner.  We hope to bring direct sales support to the western hemisphere in the coming months starting with our wargaming family in Canada.  For those who like to keep their collections of digital titles together you will still find Sons of Mars at the WarGameVault, but you can now also find them here on our site.

Please buy our games from your favorite retailer, but know buying direct here allows us to invest all the revenue back into our fledgling endeavor.  We plan to bring you great things in the future!

To create the site we knew we had to increase the quality and quantity of our imagery so we endeavored to add some figures and terrain to enhance the visual experience of our creations.  You can look forward to the level of quality you find here in future productions.

It was also necessary, if we were to start selling direct, that we needed to gather inventory to fulfill orders.  Our partner in Nottingham UK swiftly helped us with that.

You may be wondering what will happen to The Acceptable Casualties?  Fear not, it will continue to focus on battle reports and hobby news for multiple gaming systems as well as giving a behind the scenes look into the development of Steel & Steed (a knights at tournament ruleset) as well as other future titles by Gods Eye Games.  After all we are miniature wargamers like you, we plan to continue playing lots of games! will be shortly redirected to this site where resides all the same content.

You may be wondering about our business name, Gods Eye Games?  When we decided to become business partners we went through a collaborative creative process to come up with a name that would be familiar to things gamers identify with.  When playing games we often talk about the gods eye view we have, so it was apropos.  We thought it offered a lot in the way of imagery and branding that we could work with over the years.  It was also available as an entity for incorporation and on the world wide web, a feature that we felt was very important for our long term investment.

Looking forward we are very excited about what this partnership will bring to our gaming community.  We will continue to pursue our goal of creating unique and immersive rulesets that not only focus on combat, but storytelling and campaign play as well.  So head over to the main site, drop a book into your cart, plan your Ludus, and join us on the bloody sands.  Make sure to take advantage of the sale this week where you can get a discounted price on a digital edition or FREE SHIPPING (USA only) on a print edition.

Thank you for your business and taking the time to peruse the website.  The site has launched, the destination is set for distant locations, and there is no looking back.  Join us on our journey!

This infrared image from NASA's Spitzer Space Telescope shows the Helix nebula, a cosmic starlet often photographed by amateur astronomers for its vivid colors and eerie resemblance to a giant eye. The nebula, located about 700 light-years away in the constellation Aquarius, belongs to a class of objects called planetary nebulae. Discovered in the 18th century, these cosmic butterflies were named for their resemblance to gas-giant planets. Planetary nebulae are actually the remains of stars that once looked a lot like our sun. When sun-like stars die, they puff out their outer gaseous layers. These layers are heated by the hot core of the dead star, called a white dwarf, and shine with infrared and visible-light colors. Our own sun will blossom into a planetary nebula when it dies in about five billion years. In Spitzer's infrared view of the Helix nebula, the eye looks more like that of a green monster's. Infrared light from the outer gaseous layers is represented in blues and greens. The white dwarf is visible as a tiny white dot in the center of the picture. The red color in the middle of the eye denotes the final layers of gas blown out when the star died. The brighter red circle in the very center is the glow of a dusty disk circling the white dwarf (the disk itself is too small to be resolved). This dust, discovered by Spitzer's infrared heat-seeking vision, was most likely kicked up by comets that survived the death of their star. Before the star died, its comets and possibly planets would have orbited the star in an orderly fashion. But when the star blew off its outer layers, the icy bodies and outer planets would have been tossed about and into each other, resulting in an ongoing cosmic dust storm. Any inner planets in the system would have burned up or been swallowed as their dying star expanded. The Helix nebula is one of only a few dead-star systems in which evidence for comet survivors has been found. This image is made up of data from Spi


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