Contact Front Release Date Announcement

Contact Front will be available for purchase on November 18th, 2019

Contact Front will be available for purchase on November 18th, 2019 at www.GodsEyeGames.com. The softcover book will be priced at $30 USD and international shipping will be available for all of our customers around the world. We are also offering a Digital PDF copy of the Contact Front rules for $20 USD. Lastly, on November 18th we will be releasing the first of our free content, an Australian Army list in PDF format.

As we get closer to the release date keep an eye out for more information on Contact Front by visiting us at our website, www.GodsEyeGames.com.

Contact Front Overview: Army Lists

As we get closer to the release of Contact Front, many will want to start getting their armies ready to play. To aid players, we thought we would put out an article about the army lists and how they work in Contact Front. So here it is…

The army lists in Contact Front work in a fairly simplistic way. The list includes the core force which tells players the units and unit composition. These lists are designed to represent an under strength platoon from the chosen force of a particular period within a specific conflict or theater of operations. Within the core rule book players will have a British infantry platoon from the invasion and early insurgency period of the war in Afghanistan. Likewise players will also get a US infantry platoon from the same period. To face these coalition forces, players will have a list for a garrison force of Taliban from the invasion period and a ‘hit and run’ force of Taliban from the early insurgency period.

To support the core force, players get a support list which they can use points to purchase additional units. These support options give the force the opportunity to achieve different objectives depending on the units taken. This will give players the challenge of choosing between support that will enable them to achieve their objectives and support that may help the force face whatever the opponent may throw at them.

Army lists will be included in all of the supplements and contact reports. There will also be free PDF army lists release from time to time to give the community some additional options to play with. As we said in the last article, if anyone in the community has ideas for lists please get in touch as we are keen to work with the community to make this game as enjoyable for all as possible.

Carl

Contact Front Overview: Future Supplements & Content

Back in September we took a demo game of Contact Front to the wargames show, Colours in Newbury. It was great to have so many people asking questions and getting excited about the game. As with most new games, people often wonder how the game will be supported in terms of future releases. To put people’s minds at rest we thought we would release a short article with some hints about what is in the pipeline.

Since finishing the work on the core rule book, we have been hard at work developing the first in a series of supplements we have planned. The first will focus on special forces and some of their specific roles within modern combat. With all of the supplements, they will build off of the mechanics found in the core rulebook. Within the supplements you can expect to see new army lists and objectives, new mission types and special rules to add the flavour of the conflict.

We are also planning to develop smaller, PDF only, supplements which we are calling ‘Contact Reports’ which will focus on smaller conflicts such as Operation Gothic Serpent, made famous by the film ‘Black Hawk Down’. This will contain a short history of the conflict, a few army lists and objectives and some specific scenarios focused around the actions of the conflict. 

In addition to the Contact Reports we will also be releasing free lists and content to the community in PDF form as a way to say thank you for supporting our game. The first freebie will be an Australian list that will be available for download the day Contact Front officially releases.

We have also been very grateful for members of the community coming forward to discussing other ideas for future supplements and contact reports. It is wonderful that members of the community can use their knowledge and research to help us provide future support for this game and to wet your appetite one such area brought to our attention is that of the Soviet invasion of Afghanistan in 1979. If you have a particular interest in a period that you think Contact Front could work for please feel free to get in touch.

Carl

Contact Front Overview: Objectives

People often ask what makes Contact Front different to other modern warfare rulesets. In short, there are a few elements which are different but to focus on just one for this article, its the way in which the game deals with objectives.

With many other games the objective(s) of both players is openly known. From experience this tends to lead to players trying to stop their opponent achieving their objective(s) rather than focusing on achieving their own. With Contact Front your objectives are kept hidden from your opponent. These objectives are recorded on your SitRep sheet. The idea behind this mechanic was that often in combat the commander and troops on the ground may have some idea of what the enemy are planning to do but won’t know for certain.

The mechanic aims to keep players focused on their own objectives but it also adds a level of suspense and uncertainty to the game. If the opponent’s aims are vague them there may be a few surprises along the way.

The mechanic also works on a points value system. Some objectives are worth more Victory Points (VPs) than others. Before the game starts, both players agree on how many total Victory Points each side should have with regards to the objectives. Often games are played with a total of 15VPs on offer. Again, your opponent may have chosen to go with three easier objectives worth 5VPs each or they may have chosen to pick one much tougher objective worth 15VPs. This continues to add to the atmosphere of uncertainty and suspense.

Contact Front offers a ‘quick to learn, hard to master’ approach but it also gives players an enjoyable, narrative driven tactical game which aims to give a realistic glimpse into modern warfare.

Carl

Contact Front Is Off To The Printer!

For those of you who haven’t been following along “Contact Front” is our new modern warfare rule set written by Carl Titterington. Over the past few months we have been working hard putting the book together and now we are finally ready to send it off to print. The book is 96 pages of rules, lists and scenarios for players who want to wargame in the modern era. This rulebook focuses on the fighting in Afghanistan from 2001 to 2006 but it will also be serving as the foundation for additional supplements and PDFs in the future that cover different conflicts around the globe.

The front cover of “Contact Front”

Over the next two weeks we will be releasing more info on how the rules work, future plans on how we will support Contact Front, and the date the book will be available for purchase. For those of you who want to keep an eye on our progress you can follow along on our Facebook groups listed below. As always, thanks for your support in our journey to bring quality rule sets to the wargaming community!

https://www.facebook.com/GodsEyeGames/
https://www.facebook.com/groups/334526864107138/

Joe

Steel & Steed Released!

Lords and Ladies!  After a long journey we have finally reached the place of competition.  Let the Tournament begin!

You now have the chance to test your mettle, stare down your challengers, and ride to fame and fortune!

News-Tournament-edition

Gods Eye Games is happy to present our newest offering.  Written by our own Joe Veltre.  We bring you Steel & Steed.

Within this book you will find the rules to help you create a knightly tournament worthy of a noble such as yourself. It is here that you will be given the tools to create one day competitions, large events testing the skill and merit of the bravest of knights or even run an ongoing campaign that will allow you to grow your house and become the envy of all the kingdoms across the land.  Sharpen your blade and ready your steed, honor and glory are yours for the taking!

Months in the making, laboriously produced, and brought in from distant lands Steel & Steed is now officially available to purchase in our webstore and from our European partner.

Head over to the store page to find a print version, a digital PDF version, and a card deck accessory along with a bundle deal where you can pick them all up together.  The webstore is the only place you will currently find a digital download of our latest release.

This is an exciting moment for us at Gods Eye Games as this is the second title in our library of games we intend to bring to you in the months and years to come.  We are very pleased with the final product and when you look at it with Sons of Mars you’ll be sure to notice the additional efforts we put into this title.

In celebration of our launch we are offering everyone a chance to pick up both Steel & Steed and Sons of Mars on discount.  Purchase one book or bundle and receive $10 off a second book or bundle.  Its a great chance to pick up Sons of Mars along with Steel and Steed.  Use the coupon code JOUST at checkout.

Try not to be this guy.  Don’t delay, we are only going to run the sale for a limited time.

We are also opening up international shipping at this time.  So if you want to support us directly we are happy to ship worldwide. Not withstanding please go check out the fine selection of figures at Northstar that can be used to create your tournaments and campaigns.  Don’t hesitate to order from the good folks at Northstar their international shipping prices will be hard for us to beat.

It’s a jubilant time here thanks to our outstanding community of enthusiasts and fans.  If you like campaigns, events, and tournaments there is something for you in Steel & Steed or Sons of Mars.  We encourage you to join with our friends on our company Facebook page and the game pages linked there.  We are on a crusade to create wonderful games and we would love to have you with us.  Thank you for your support of our enterprise.

Gods Eye Games to publish Contact Front

Gods Eye Games is excited to announce that we are entering into a new genre of wargaming with an agreement to publish Contact Front, a modern warfare ruleset.

Contact Front, a creation from the mind of Carl Titterington, is a platoon level modern game which puts the player in the position of platoon commander. 

This tactical game allows players to set objectives that are related to the amount of support they have access to.  Once the game starts players will be challenged with striking a balance between completing objectives and getting your troops home safely.  The asymmetric nature of modern warfare requires that players consider victory in different terms than traditional contemporary World War conflicts.

Fancy something different, then there is always the role of commanding a force of insurgents. Outmanned and outgunned, players must use different and often unorthodox tactics to achieve victory when the terrain might be the only element in your favour.

A game designed to make players think about the tactical elements of modern warfare as well as the personal side of war, Contact Front offers players an enjoyable, narrative driven game!

The author of Contact Front, Carl Titterington, now joins our illustrious, Joe Veltre, in bringing new, interesting, and varying titles to our growing collection of games that strive to be detailed enough for enthusiasts, flexible for your needs, all the while creating a thrilling and enjoyable game.

Since leaving the Royal Navy in 2010, Carl has immersed himself in many areas of the wargaming hobby including writing historical fiction, podcasting, and running a YouTube Channel.  A painter and gamer, Carl brings his experience of serving in the Territorial Army to write this set of modern platoon level rules for war gaming.  

Gods Eye Games has jumped at the chance to work with Carl.  We will be bringing the game to you later this year and it will be available in the UK, Europe, The United States, and the rest of the world through www.godseyegames.com webstore and our distribution partners in the UK and elsewhere.

The initial release of Contact Front will include all the core rules to play and feature a selection of combatants from the period following the events of September 11, 2001 including coalition forces of the UK, the United States, and Taliban forces of Afghanistan   In a series of future releases Carl will be revisiting Afghanistan in depth, expanding into the conflict in Iraq, and other Middle East conflicts such as the Syrian Civil war.  Future releases will include new combatants, expanded force lists and coalition allies, along with scenario and theatre specific missions.

The first supplement, planned for 2020, will be focused on Special Operations.  In this supplement you might find yourself conducting combat operations in the caves of Afghanistan, running counter terrorism operations on the home front, protecting the high seas from piracy, or operating deep into enemy territory whilst coordinating local allies.

Contact Front will offer you a new take on modern warfare exploring the most current conflicts along with all the challenges of achieving victory in the asymmetric environments of our contemporary conflicts.

Stay tuned to our news feed here at Gods Eye Games or follow along with us on Facebook for all the latest developments regarding bringing Contact Front to you in print and digital formats.

If you want to get engaged with fellow enthusiasts and the game designer himself, Carl, head over to The Official Contact Front Wargames Rules Group.  See what’s going on with the game development, what fans are doing with miniatures and terrain, and participate in the discussion about all things Contact Front.

Gods Eye Games off to Tournament

Greetings fellow Dominus.  Today we bring to you some bonus content.  A look back behind the scenes at Joe and Scott preparing for the launch of our business and website.  As we described in our first Casualty Report we felt it was important to create some high quality imagery for our endeavor.  To that effect we decided we would do a photo shoot with Joe’s new arena.  There was a lot of going back and forth to put this together but we are pleased with the initial results.

Here is a full video review done by Joe.  It is live at The Acceptable Casualties YouTube channel.  It contains information about how it was modeled and painted along with a piece by piece look at its components.   The 3D design was provided in consideration by Lovecraft Design & Manufacture, because Joe wanted it no matter what, and because it is awesome!

You’ll note the arena features prominently on our website so we wanted to give credit where it is due.  It’s a fantastic piece of terrain.  If you have one, we are sure your gladiators will fight more glorious battles when playing Sons of Mars.  Its a quality terrain piece we got to have fun goofing around with.

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Where's Spartacus?

The launch of the company and the roll out of the website occupied most of our time last year, but you’ll be happy to know that we have nearly completed the next project.  Steel and Steed, a knights at tournament ruleset. As we enter into Summer 2019 Joe has already completed the rules and the book will be off to the printer imminently. 

Though our love of all things Rome remains we will be changing the website up a bit to reflect not only the spectacle of the arena but the pageantry of the tournament.  You’ve probably seen pictures of some of the miniatures Scott has been painting that will be featured in Steel & Steed over on our Facebook page.

We hope you will enjoy the forthcoming book and the increased production value we tried to achieve.

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